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Roblox Development Guide

some tips and tricks i've learned from making roblox games

2025-09-01Tutorial

roblox development tips

here's some stuff i've learned from making roblox games. hopefully it helps you avoid the mistakes i made.

the basics

scripting

you gotta know lua and roblox's API. there's no way around it.

important stuff:

  • RemoteEvents and RemoteFunctions (for client-server communication)
  • DataStores (so player data doesn't disappear)
  • Tweening (makes things look smooth)
  • Raycasting (for detecting stuff)

organizing your game

keep your code organized or you'll hate yourself later. trust me.

-- example of how i structure my scripts
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Modules = ReplicatedStorage:WaitForChild("Modules")

local PlayerData = require(Modules.PlayerData)
local GameManager = require(Modules.GameManager)

making it run smoothly

things that actually work

  1. reuse objects instead of spawning new ones constantly
  2. clean up stuff you don't need anymore
  3. use LOD (level of detail) so distant objects are simpler
  4. enable streaming for big maps

mistakes i've made (so you don't have to)

  • don't spam wait() in loops, it's terrible
  • too many RemoteEvents will slow things down
  • be careful with while true loops or your game will freeze

UI design

good UI is super important. players will leave if your UI sucks.

my tips:

  • keep it simple and easy to understand
  • make everything look consistent
  • test on different screen sizes (mobile players exist)
  • make sure mobile controls actually work

hit me up if you have questions about any of this!