Roblox Development Guide
some tips and tricks i've learned from making roblox games
2025-09-01Tutorial
roblox development tips
here's some stuff i've learned from making roblox games. hopefully it helps you avoid the mistakes i made.
the basics
scripting
you gotta know lua and roblox's API. there's no way around it.
important stuff:
- RemoteEvents and RemoteFunctions (for client-server communication)
- DataStores (so player data doesn't disappear)
- Tweening (makes things look smooth)
- Raycasting (for detecting stuff)
organizing your game
keep your code organized or you'll hate yourself later. trust me.
-- example of how i structure my scripts
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Modules = ReplicatedStorage:WaitForChild("Modules")
local PlayerData = require(Modules.PlayerData)
local GameManager = require(Modules.GameManager)
making it run smoothly
things that actually work
- reuse objects instead of spawning new ones constantly
- clean up stuff you don't need anymore
- use LOD (level of detail) so distant objects are simpler
- enable streaming for big maps
mistakes i've made (so you don't have to)
- don't spam wait() in loops, it's terrible
- too many RemoteEvents will slow things down
- be careful with while true loops or your game will freeze
UI design
good UI is super important. players will leave if your UI sucks.
my tips:
- keep it simple and easy to understand
- make everything look consistent
- test on different screen sizes (mobile players exist)
- make sure mobile controls actually work
hit me up if you have questions about any of this!